Learning's fun with Bill, Barbie

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Date: Nov. 23, 2003
From: The Washington Times (Washington, DC)
Publisher: News World Communications, Inc.
Document Type: Article
Length: 970 words

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Byline: Joseph Szadkowski, THE WASHINGTON TIMES

In a world of violent video games, where dexterity of the thumb and index finger is infinitely more important than the flexing of the cerebrum, there must be a place for children and their parents to interact and actually learn something from that overpriced multimedia computer/gaming system. Take a deep breath and enter the ROMper Room, where learning is a four-letter word - cool.

Bill Cosby's younger alter ego, the star of a popular animated show on Nick Jr., makes his triumphant debut in the realm of educational CD-ROMs in Little Bill Thinks Big. Based on real-life discovery and the importance of imagination, the show has been transformed into a computer adventure to give children 4 to 6 years old the chance to hone skills in the area of math and logic.

Through an amazing 20 activities, the game has the child direct Bill in and around his house to talk to family members, take on challenges and conquer games that help him collect pieces to build a big surprise.

After signing in and picking a season, which determines the surprise for the family - Bill builds a lemonade stand in the summer and snowman in the winter - the child explores with Bill and clicks up various objects to engage in a challenge. For example, a stop in the living room has the elderly Alice the Great greet Bill as he takes part in a...

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Gale Document Number: GALE|A110510001