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Academic Journals
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From:University Business (Vol. 21, Issue 3)Launching new athletic programs--a go-to strategy for driving enrollment and boosting campus enthusiasm--usually comes with some major costs. But some institutions have added a rapidly growing, co-ed sport that...
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From:International Journal of Sport Finance (Vol. 13, Issue 1) Peer-ReviewedThis study provides readers with new information about key drivers of performance in the emerging area of eSports. Competitive computer gaming (eSports) is becoming increasingly popular, and the number of gamers and...
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From:Tech & Learning (Vol. 40, Issue 1)If you want to know about the next big thing in edtech, you should know about esports. Here are takeaways from the "Esports in Education: Everything You Wanted to Know" session at ISTE19 hosted by Microsoft. * WHAT...
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From:Tech & LearningEsports provides a perfect opportunity for students to build community and friendships, play, and learn in a hybrid model or even completely virtually. Community, at its core, is focused on social identity and is where...
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From:District Administration (Vol. 54, Issue 6)More than 100 students tried out for just 30 spots when the innovation class at Noblesville High School in the Indianapolis suburbs launched an e-sports team in December 2016. And Noblesville is not alone--dozens of...
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From:CHOICE: Current Reviews for Academic Libraries (Vol. 50, Issue 3)Taylor, T. L. Raising the stakes: e-sports and the professionalization of computer gaming. MIT, 2012. 323p bibl index afp ISBN 0262017377, $29.95; ISBN 9780262017374, $29.95 50-1511 GV567 2011-36911 CIP In...
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From:T H E Journal (Technological Horizons In Education) (Vol. 46, Issue 2)When the 16 middle school students who make up the Fair Haven Knights competitive gaming team at Knollwood School in New Jersey have a Rocket League match, everyone at the school knows about it. The students proudly wear...
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From:Sport Marketing Quarterly (Vol. 30, Issue 3) Peer-ReviewedThe purpose of this study was to examine the gender differences in the formation of esports gameplay intention. To this end, the determinants and esports gameplay intention were adopted from the Esports Consumption Model...
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From:Tech & LearningCommunity first, competition second. That's the philosophy driving the inclusive esports and gaming initiatives at DreamYard, a Bronx, New York, organization that partners with local schools to help students achieve...
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From:The Chronicle of Higher Education (Vol. 65, Issue 12)WhEN THEY escape from the tumultuous world of the video-game industry, some tech specialists are finding, a university looks like a good place to land. More colleges are hiring esports coaches lately, with the hope that...
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From:PLoS ONE (Vol. 16, Issue 4) Peer-ReviewedAuthor(s): The PLOS ONE Staff Notice of republication This article was republished on April 5, 2021 to correct errors in the heading levels in the Performance structure of esports-theory, Results, and Discussion...
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From:University of Pennsylvania Law Review (Vol. 161, Issue 6)INTRODUCTION One of the most astounding and largely underappreciated developments accompanying the recent proliferation of mass-market computer technology has been the rise of video gaming. (1) From arcade to console...
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From:Sport Marketing Quarterly (Vol. 27, Issue 2) Peer-ReviewedeSports-organized video game competitions-are growing in popularity, with top tournaments drawing crowds of spectators rivaling traditional sporting events. Understanding the extent to which eSport operates similarly to...
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From:Tech & Learning (Vol. 39, Issue 5)The successful Overwatch tournament hosted by the North America Scholastic Esports Federation (NASEF) lends even more credibility to the esports craze. Do your homework, brush your teeth, and play at least three...
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From:PLoS ONE (Vol. 15, Issue 8) Peer-ReviewedAuthor(s): Eugen Nagorsky, Josef Wiemeyer * Introduction The competitive play of various digital games (esports) has gained considerable popularity. While in 2015 the esports audience was estimated at 235 million,...
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From:School Library Journal (Vol. 67, Issue 3)Gaining leagues and related curricula get students through the pandemic....
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From:Tech & LearningEsports and academics continue to become more integrated every year. For some school districts and their schools, it's a relatively easy task to accomplish with lots of support. For others, the resources to draw from may...
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From:School Library Journal (Vol. 66, Issue 1)Last year, a library volunteer asked me to start an esports team at the school. He asked every week for a month. While I explained multiple times that I didn't play video games and knew nothing about esports, the...
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From:PLoS ONE (Vol. 17, Issue 5) Peer-ReviewedAdolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their...
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From:School Library Journal (Vol. 67, Issue 6)While many bemoan activities that require computer time, especially during the pandemic, some educators see great value in the right kind of screen time. There are even those who want more screen time during school...