Games People Play: Lessons on Performance Measure Gaming from New Zealand: Comment on "Gaming New Zealand's Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?".

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Author: Lisa M. Lines
Date: Apr. 2021
Publisher: Kerman University of Medical Sciences
Document Type: Article
Length: 1,831 words
Lexile Measure: 1820L

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Abstract :

For decades, observers have noted that gaming of performance measurement appears to be both endemic and endlessly creative. A recent study by Tenbensel and colleagues provides a detailed look at gaming of a health system performance measure--emergency department (ED) wait times--within four hospitals in New Zealand. Combined, these four hospitals handled more than 25% of the ED visits in the country each year. Tenbensel and colleagues examine whether the New Zealand ED wait time target was set appropriately and whether we can trust any performance measure statistics that are not independently verified or audited. Their thought-provoking examination is relevant to anyone working in quality improvement and provides a valuable set of tools for detecting gaming in performance measurement. Keywords: Gaming, Performance Measurement, Emergency Departments, New Zealand, Healthcare Quality

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Gale Document Number: GALE|A656011786