Ergonomic design of an EEG headset using 3D anthropometry

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From: Applied Ergonomics(Vol. 58)
Publisher: Elsevier B.V.
Document Type: Author abstract
Length: 265 words

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To link to full-text access for this article, visit this link: Byline: Daniel Lacko, Jochen Vleugels, Erik Fransen, Toon Huysmans, Guido De Bruyne, Marc M. Van Hulle, Jan Sijbers, Stijn Verwulgen Abstract: Although EEG experiments over the past decades have shown numerous applications for brain-computer interfacing (BCI), there is a need for user-friendly BCI devices that can be used in real-world situations. 3D anthropometry and statistical shape modeling have been shown to improve the fit of devices such as helmets and respirators, and thus they might also be suitable to design BCI headgear that better fits the size and shape variation of the human head. In this paper, a new design method for BCI devices is proposed and evaluated. A one-size-fits-all BCI headset frame is designed on the basis of three digital mannequins derived from a shape model of the human head. To verify the design, the geometric fit, stability and repeatability of the prototype were compared to an EEG cap and a commercial BCI headset in a preliminary experiment. Most design specifications were met, and all the results were found to be similar to those of the commercial headset. Therefore, the suggested design method is a feasible alternative to traditional anthropometric design for BCI headsets and similar headgear. Author Affiliation: (a) iMinds-Vision Lab, University of Antwerp, Antwerp, Belgium (b) Department of Design Science, Product Development, University of Antwerp, Antwerp, Belgium (c) Laboratorium voor Neuro- en Psychofysiologie, KU Leuven, Leuven, Belgium (d) StatUa Center for Statistics, University of Antwerp, Belgium Article History: Received 23 September 2015; Revised 25 April 2016; Accepted 10 June 2016

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Gale Document Number: GALE|A472108649