The effectiveness of a digital game to improve public perception of dementia: A pretest-posttest evaluation.

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Date: Oct. 8, 2021
From: PLoS ONE(Vol. 16, Issue 10)
Publisher: Public Library of Science
Document Type: Report
Length: 4,070 words
Lexile Measure: 1490L

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Abstract :

The global impact of dementia is a key healthcare priority, and although it is possible to live well with dementia, public perception is often negative. Serious digital games are becoming a credible delivery method to educate/train individuals in the business and health sectors and to challenge perceptions. The main objective of the study was to evaluate the effectiveness of a digital game prototype on individual attitudes towards dementia. A digital game to improve public knowledge and understanding about dementia ( was co-designed with people living with dementia and student nurses. The Game was evaluated using a pretest-posttest design. Participants for the evaluation were recruited via social media in one UK university and completed the Approaches to Dementia Questionnaire (ADQ) before and after playing the game. Overall, 457 individuals completed both pre and post test questionnaires. The total ADQ score demonstrated a significant improvement in positive attitudes (p

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Gale Document Number: GALE|A678390953